

I thought this was a wonderful book that has hints of Alice in Wonderland. During Milo’s adventures, he learns that life isn’t dull and is full of possibilities. Milo’s on a quest to save the Princesses and bring peace between King Azaz, the unabridged ruler of Dictionopolis, and Mathemagician, ruler of Digitopolis. He journeys to Digitopolis where numbers are mined and jewels are meaningless. Milo meets the Sound Keeper who files away all sounds in the Valley of Sound. Milo learns that Princess Rhyme and Princess Reason were banned from Wisdom.

He meets a watchdog, Tock, who travels with him to Dictionopolis, the city of words, near the Sea of Knowledge where letters are sold and people eat their words. He jumps in the car and travels through the tollbooth to begin an eventful journey. Milo is a bored boy who believes everything is a waste of time and there’s nothing to do until he finds a package with a note that states: “For Milo, who has plenty of time”. "About this title" may belong to another edition of this title.Posted on OctoUpdated on January 25, 2012 0- 7) - Copyright �1991, Kirkus Associates, LP. A grand book for any young child, from babies fascinated by the crisp, bright graphics to beginning readers, who will be entranced by the little man's earnest, good-humored antics with simple words. As the clown rearranges the letters, the car is transformed into a ``dog,'' which becomes a ``doll,'' and so on-until the reconstructed car takes him to a happy, applauding ``crowd.'' The clever development of the idea is delightful and consistent throughout. Two of the letters spell ``go,'' and so he does-in a circus-style ``car,'' with extra letters in its trunk.


After he drops the seven bold, black letters in ``clowning,'' a juggler clown experiments with new patterns. Inspired by her child's manipulation of magnetic letters on a refrigerator, Falwell devises an entertainment to rival the imaginative quality of MacDonald's Alphabatics (1986).
